Elements of GD_ Bryce
1.Grid
Grids generate form and organize the content, depending on the type of grid used, the content can be arranged so that the information flows together or maybe it can have a more hierarchical system for content
Another way to organize content is by the use of color and the way the colors interact with each other sometimes to give things more importance or show emotions.
2. Patterns
there are many types of patterns; one element many patterns, Iconic Patterns, regular and irregular, and random repeating patterns. These patterns can make connections or create a network. patterns can be chaotic or very organized. patterns use repetitive aesthetics to convey something.
3. Point, Line, Plane
This chapter is about the foundation of design. Point Line, and Plane detailed two different types of lines and how they are used in either code based or simple based illustration. However, a difference in each segment is how the illustrators define and move these vector lines, to get the same results. Textures, designs, symbols are all made from these three elements. We see them not only in design, but our daily lives with spatial translation. For example, steps, and shadows. All these create a base from which we see and create forms not only in graphic design, but in our natural lives.
4. Rhythm and Balance
This chapter focuses on how rhythm and balance cooperate. In design, balance acts as a catalyst that anchors and elevates space and objects. However, it can be present in symmetrical or asymmetrical designs. This brings up the idea of rhythm. This is the strong repetition of patterns, but combining these together brings "life" to the work. With asymmetrical work, the balance is disrupted and often needs counterpoints, though this method gives more perceived action. Disrupted symmetry is another polar method more commonly used to bring attention to a certain point. When we add time to the equation we begin to develop layers, that add Layers to work no pun intended. Though as a graphic designer we must observe its pacing and change.
5. hierarchy
layers- the most important object is usually on the top layer where it can be seen by everything. layers show hierarchy because its individual sheets compressed on top of one another so of course the front layer will be more clear than the rest.
cut and paste- graphic designers basically just use the collage technique but on a computer without all the scissors and glue.
layers are important because the hello that is covered by the red square is actually seen as hell and that isn't intended like the other hello that isn't that covered completely and you can see the real meaning because of the layers placement.
6. Modularity
This chapter focuses on simplifying and the breakdown of a design. especially a simplistic modern design. These design erase all extra forms to give us a basic strip of what the company represented may be, but with just enough to recognize it. This is recognized as a symbol. These symbols and other forms rely on grids to guide the eye and help the designer create and use the space. Grids create senses of uniform allowing the artist to leave proper spaces blank without a chaotic sense. While grids are good in use they can also clutter one's view and give a false sense of fullness, so at times it is good to switch them off.


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